Andrea Toyias’ latest workshop, “Casting Director for a Day,” was inspired by her realization that actors would benefit greatly from hearing what she hears as a casting director. Thus, her newest class was born. With actors now self-directing from home, often unsure if their auditions hit the mark, Andrea decided to offer voice talent a glimpse behind the glass, essentially turning them into casting interns for a day. Through lively discussions on audition excellence and real-life audition reviews from Andrea’s inbox, participants gain a solid grasp of what casting directors seek and what elevates an audition. Each participant will submit an audition beforehand for review during the class, enabling collaborative improvement sessions with Andrea.
This lecture-based class fosters student engagement, allowing participation from home studios or any location. While a high-quality microphone isn’t necessary, webcam and microphone access are strongly encouraged.
Prior to the class, students will be provided with a mock audition to submit, as if it were a real one. These audio files will then be reviewed during the class.
Sat, Jun 28, 2025, 10:30 AM – 2:30 PM PDT
Online Via Zoom
Andrea Toyias has been working with video game voice work since first starting in the Audio department at Havas Interactive in 2000. She began her career as a Dialogue Editor but quickly transitioned to in-house Recording Engineer upon the merger of Vivendi Universal Games with Havas. It was during the many years spent as a recording engineer, working with a multitude of actors and directors that Andrea fell in love with the voice acting process. She has spent the last 15 years savoring, studying, and exploring all the intricacies of the dialogue process.
In 2008, she began working at Blizzard Entertainment as the Casting and Voice Director. As well as overseeing the Voice over department, she casts and directs every single voice that appears in Blizzard’s games. Andrea continues to explore new and exciting ways of bringing characters to life and prefers to treat the recording booth as an endless stage of possibility, rather than a room, a mic and four padded walls.